Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) dan Student Teams Achievement Division (STAD) Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Matematika di Kelas IV SD Negeri Pabuaran 03

Authors

  • Anisa Agustin Universitas Djuanda
  • Rasmitadila Universitas Djuanda
  • Agus Priyatno Universitas Djuanda

DOI:

https://doi.org/10.30997/karimahtauhid.v4i2.18090

Keywords:

Model Pembelajaran, Teams Games Tournament (TGT), Student Teams Achievement Division (STAD), Hasil Belajar.

Abstract

This research is motivated by the existence of several obstacles in the mathematics learning process, including mathematics learning not using learning models, learning is still dominated by educators, most students think learning mathematics is difficult and boring, and student learning outcomes in mathematics are still low. Based on the problems above, the formulation of the problem in this research is: Is there an influence of using cooperative learning models such as Teams Games Tournament (TGT) and Student Teams Achievement Division (STAD) on student learning outcomes in class IV mathematics at SD Negeri Pabuaran 03 for the 2023 school year? /2024?. The aim of this research is to determine the effect of using cooperative learning models such as Teams Games Tournament (TGT) and Student Teams Achievement Division (STAD) on student learning outcomes in class IV mathematics at SD Negeri Pabuaran 03. In this research sample. Based on the results of the research conducted, it can be concluded that the cooperative learning model of the Teams Games Tournament (TGT) and Student Teams Achievement Division (STAD) types has an influence on student learning outcomes. This can be seen from the research results which show a significant difference between the increase in learning outcomes of experimental class students and control class students. In the experimental class (IVA), an increase in learning outcomes was obtained by 25.6 with an average pretest score = 50.6 and an average posttest score = 76.5. Meanwhile, in the control class (IVB) an increase in learning outcomes was obtained by 17.8 with an average pretest score = 54.3 and an average posttest score = 72.1. This means that the average learning outcomes of the experimental class using the Teams Games Tournament (TGT) type cooperative learning model are better than the average learning outcomes of control class students using the Student Teams Achievement Division (STAD) type cooperative learning model

References

Lie, A. (2008). Pembelajaran kooperatif. Gramedia.

Marzuki, I., & Hakim, L. (2018). Model pembelajaran kooperatif dalam perspektif Al-Qur’an. Rausyan Fikr: Jurnal Pemikiran dan Pencerahan, 14(02), 39–52. DOI: 10.31000/rf.v14i02.900.

Mirdad, J. (2020). Empat rumpun model pembelajaran. Jurnal Sakinah, 2(1), 14–23.

Nainggolan, M., Tanjung, D. S., & Simarmata, E. J. (2021). Pengaruh model pembelajaran SAVI terhadap hasil belajar matematika siswa sekolah dasar. Jurnal Basicedu, 5(4), 2617–2625. DOI: 10.31004/basicedu.v5i4.1235.

Panggabean, M. I. (2017). Pengaruh model pembelajaran kooperatif terhadap aktivitas belajar siswa dan hasil belajar matematika. Jurnal Teknologi Pendidikan, 10(2), 177. DOI: 10.24114/jtp.v10i2.8730.

Slavin, R. E. (2009). Pembelajaran kooperatif: teori, riset, dan praktik. Nusa Media.

Sugiyono. (2012). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.

Susanti, Y., Wahjoedi, & Utaya, S. (2017). Meningkatkan aktivitas dan hasil belajar melalui pembelajaran kooperatif tipe STAD. Jurnal Pendidikan, 2(5), 69–86.

Tawana, F., & S. (2022). Implementasi model Teams Games Tournament untuk meningkatkan prestasi menggambar ilustrasi. Edukasiana: Jurnal Inovasi Pendidikan, 1(1), 37–46.

Trianto. (2007). Model pembelajaran inovatif berorientasi konstruktivistik. Prestasi Pustaka.

Utami, S. (2016). Penerapan pembelajaran kooperatif tipe STAD pada pembelajaran sinyal video untuk meningkatkan hasil belajar. Jurnal Pendidikan Teknologi dan Kejuruan, 22(4), 424. DOI: 10.21831/jptk.v22i4.7840.

Wina, M. (2009). Strategi pembelajaran inovatif kontemporer. PT Bumi Aksara.

Wina, M. (2018). Pembelajaran inovatif dalam konteks strategi pendidikan. Bumi Aksara.

Rasmitadila. (2021). Implementasi Metode Home Visit untuk Meningkatkan Motivasi Belajar Siswa SD pada Masa Pandemik Covid-19. Jurnal Abdidas, 2(4).

Priyatno, A. (2024). Penerapan Kurikulum Merdeka: Studi Kasus Di SDN Kabupaten Bogor.

Downloads

Published

2025-02-18

How to Cite

Agustin, A., Rasmitadila, & Priyatno, A. (2025). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) dan Student Teams Achievement Division (STAD) Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Matematika di Kelas IV SD Negeri Pabuaran 03. Karimah Tauhid, 4(2), 1423–1436. https://doi.org/10.30997/karimahtauhid.v4i2.18090

Most read articles by the same author(s)

1 2 3 4 5 > >> 

Similar Articles

<< < 1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.